In regelmäßigen Abständen stellt euch das Entwicklerteam von Champions-Online seine Mitarbeiter vor. Diesmal liegt der Fokus auf Michael Henry, dem Lead-Sounddesigner des Spiels.
Q: How long have you been in the gaming industry, and what did you do before working on Champions Online?
A: I've been working with games for 12 years. (Has it really been that long?) Prior to that, I spent about 10 years working for a company in Chicago that was involved in commercial music production for TV, radio and film.
One day I was contacted by a headhunter looking to fill a composer/sound designer position at Viacom New Media, and I thought: "Why not? This would be a great way to marry my interests in audio, music and technology." So I made the leap, and I've never regretted it.
My first gig in games was working on an interactive music title for MTV. I've worked on quite a few titles since, from coin-op to console and PC. After a couple of years, I moved out to the Bay Area to take a position at the legendary Atari (later Midway) Games. The last title I worked on there was with Ed Logg, who programmed the original Asteroids - 25 years later and he was still with Atari!
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