
| Release: | PC: 2003 |
| Status: | Released |
| Plattformen: | MMOG |
| Publisher: | Sony Online Entertainment |
| Entwickler: | Sony Online Entertainment |
| Genre: | Onlinespiel |
| Off. Seite: | starwarsgalaxies.station.sony.com |
| Fansite: | keine Angabe |

LucasArts and Sony Online Entertainment have been working closely over the past few months to analyze what went right, and wrong, in 2006 and where we wanted to take the game in 2007. Like last year, we will continue to release content and features via our Chapter Adventures every eight weeks or so. As always, they will be delivered to you as part of your subscription to the game. These Chapters have allowed us to introduce new content on a consistent basis, while still giving us the flexibility to implement some of the feedback you gave us in the community summits and on the forums. Speaking of the community summits, we’re pleased to say that we’ll be starting them up again this year, albeit in a slightly different form that will accommodate more participants. In addition, we will continue to be active on the forums, responding to your questions and providing important information about the game.Parallel dazu wurde eine Abstimmung im SWG-Forum gestartet, in der die Community abstimmen kann, auf welchen Part sich das SWG-Entwicklerteam in 2007 konzentrieren sollte. Die Abstimmung zeigt bisher eindeutig, dass die Spieler mehr PvE-Content wünschen.
This feature introduces new tools for players who want to run in-game events. In Chapter 6, we will be granting tokens that players can use to drop props, add NPCs, and play effects for atmosphere. The props (single objects that are placed in the game world as either function or form) may be as expansive as a grounded X-Wing, or as simple as a tiki torch, and may have container space that can be used for loot objects and tokens. The NPCs come in two varieties, combat and ambiance. The effects can be a particle effect, music, or sound effect that can be played in an area or attached to an object and can be either immediate or persistent. These items and effects should give players a full set of enhancements for their in-game events.

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05.03.2007 - 01:24 Uhr nur
noch..