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Release: PC: 1. Quartal 2006
Status: keine Angabe
Plattformen: PC
Publisher: Codemasters
Entwickler: CCR
Genre: Rollenspiel
Off. Seite: codemasters.co.uk
Fansite: keine Angabe

Interview: Charakterentwicklung und der Unterschied zu anderen Sci-Fi-MMOGs

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Autor: André "Zitronenhai" Bergmann | 23.07.2006 | 14:02 Uhr
Unsere Kollegen von TenTonHammer hatten die Möglichkeit mit Kyle "Leath" Rowley von Codemasters zu sprechen. Thema dabei ist das Sci-Fi MMOG RF Online. So wird z.B. die Frage beantwortet, wie die Charakterentwicklung im Spiel verläuft. Dabei müssen drei Größen beachtet werden: Hit Points, Force Points and Stamina Points. In Abhängigkeit zur jeweiligen Klasse, werden die verschiedenen Werte von unterschiedlicher Bedeutung sein. Weiter heißt es:
for example a Melee class will have more hit points than a spiritualist (who specialize in force points). RF Online does one better than everyone else though and adds extra depth to character development through the use of Skill points (PT’s). The way in which these skills are developed is very similar to games like Morrowind and Oblviion, in that the more you use a said skill – the better at it you become. By utilizing this kind of character development, players can focus more on the areas they wish to specialize in; then at levels 30 and 40 they can choose to receive a PT “boost” in their specialist skills - further increasing their individuality within the game, and making them even more useful in PvP combat!

Das RF Online kein Spiel von der Stange ist, versucht Rowley mit den Unterschieden zu anderen Sci-Fi MMOGs zu verdeutlichen:
I think that’s a fair comment; although I wouldn’t necessarily say that Anarchy Online or Saga of Ryzom were Sci-Fantasy – more just Science Fiction :p. The Realm vs. Realm vs. Realm chip wars are obviously a very unique selling point that a lot of players will use to differentiate RF Online from other games of a similar nature; but the game is so much more than that. Players get to play as robots, hot woman and mechs – what else do you need?!  

But yes… on a more serious note; as I mentioned earlier we do have a very advanced leveling system that we believe gives player a lot more character customization than other competing MMO titles. We also have a very unique approach to Guild vs. Guild battles that will be arriving with Giga Final Part 2. Instead of going with the traditional approach (i.e guilds battle in an arena) to Guild Vs. Guild combat, we’ll be incorporating a whole new sports game. This sports game – which we’re calling ‘Circle Zone Scramble’ – adds a whole new strategy to the way in which guilds do battle with each other.The rules are very similar to that of real life sports like NFL and Rugby, and players will have a jolly good time taking down rival guilds!


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