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8.047
Hype it!
Release: PC: 23.05.2008
Status: Released
Plattformen: MMOG
Publisher: Eidos
Entwickler: Funcom
Genre: Onlinespiel
Off. Seite: ageofconan.com
Fansite: aoc.onlinewelten.com

Interview mit Erling Ellingsen

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Hype it!
Julius "Amrac" Kuschke: How satisfied are you with the combat system? Is it playing as fast and fun as you wanted it to be?

Erling Ellingsen: The combat system is one of the things we're really proud of at Funcom. Sure, there is tons of more stuff we would love to do, but what we have ended up with is truly fantastic. It really feels a lot more real-time, it feels more visceral, more energetic and exciting. It just sort of washes away all your preconceptions on how MMO combat works, you really need to rework the way you approach playing these games. I think players want that challenge.

Julius "Amrac" Kuschke: Will there be combos that don't need a starter? Can you for example execute a combo directly out of stealth-mode?

Erling Ellingsen: All combos need a starter as it stands now. It's a part of the new combat system we designed quite some time ago. The earlier iterations of the system worked quite differently. There you hit in different directions and ended up at combos without determining at the beginning what combo you were going to end up at. The feedback we got on this was not nearly as positive as the feedback we got on the new combat system. So we're very pleased with the progress!

Julius "Amrac" Kuschke: Age of Conan is a very action-oriented MMOG. So the question comes to my mind, if you also have quests, where the players have to solve puzzles or riddles? If yes, can you give us an example?

Erling Ellingsen: Yes, I think one of the truly beautiful things about Age of Conan is how diverse and interesting the quests can be. Sure, we have a lot of traditional MMO type quests in there, but we're really trying to spice things up as well. Especially during the 1-20 part of the game
you will find quests that are truly epic and dramatic, thanks to the part single-player aspect. Puzzles or riddles? Sure, I just had a chat with one of the quest designers on the team, Joel Bylos, and he told me about the "Patterns of Insanity" quest. You basically have to mark murder sites on your mini-map and this forms a pattern that reveals the killer! There are also quests where you have to interrogate NPCs, discover the truth and so on. Exciting!

Julius "Amrac" Kuschke: How intelligent is the AI in AoC? Will NPC-priests for example cleanse their NPC-colleagues from debuffs and other negative effects?

Erling Ellingsen: The combat intelligence, as you're more or less talking about here, is quite advanced indeed. Yes, NPCs will behave differently and they will support each other. They will cry for help, they will spot you sneaking around, and they will team up and so on. Some will go for the casters because they hate them the most, others will go for whatever hit the hardest. Also there is a lot of social intelligence in the NPCs, and you will see this in the city life.

Julius "Amrac" Kuschke: You did some changes on the formation-system. Can you explain to us, what exactly has changed and what is still possible with formations?

Erling Ellingsen: Formations were one of the gameplay features that simply did not work very well in the game as an MMO feature, and so we removed it. It simply detracted from the fun factor, and we decided to focus on other things. We might go back to look at it later after launch, of course.

Julius "Amrac" Kuschke: This year two MMOGs are courting the PvP-players: AoC and WAR. Warhammer Online has also a strong licence and its RvR-System. So why should players that love PvP choose Age of Conan?

Erling Ellingsen: I think both games are quite different from each other, and I'm sure we will both have our strengths and possibly weaknesses. I can not comment too much on the system employed in Warhammer Online as I have not tried it yet, but the one we're designing for Age of Conan is solid and should provide a lot of fun! Imagine huge sieges where guilds attack each other and bring down each other's battlekeeps and share the loot. That's Hyboria for you! There will be this edge to it, I think, this bloody lawlessness that we all love about Conan's world. It's also not so much tied up to rules and the developer's conception of who are the good guys and who are the bad guys. This is guild vs. guild, not culture vs. culture. YOU make the politics!

Julius "Amrac" Kuschke: On which features are you now working till release? Which things do you have to improve the most till May 23rd?

Erling Ellingsen: Right now it's mostly all polish, polish and polish. We're making sure the game runs as good as it can, and we're adding all the small things that make the game come together. It's a very exciting time for us and our beta testers, and we all can't wait for the servers to be invaded!

Julius "Amrac" Kuschke: Is there anything else you would like to tell our readers about Age of Conan?

Erling Ellingsen: I want to take this opportunity to thank everyone who has been watching us so far, it's been great having you with us and we hope to have you play Age of Conan for a long time to come! The adventure is only beginning now, and we're looking forward to years of bringing you all the best entertainment we can provide you with. The gates to Hyboria is about to open!
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  • 21.04.2008 - 08:42 Uhr Kardo

    /sign @ Waldgeist

    Dann brauch ich ja nix mehr sagen, hat ja Waldgeist
    schon gemacht^^

    Am meisten freu ich mich auf Kneipenschlägereien und
    auf die Kollisionsabfrage. Das wird real PvP und nicht
    ich schleiche durch den Tank und One Hit Wonder Stoffi
    fällt um^^

  • 19.04.2008 - 18:45 Uhr Waldgeist

    Keiner der Entwickler von Funcom würd es sich anmaßen
    Warhammer Online zu kritisieren, also fasst Erlings
    Kommentar bitte nicht als Kritik auf. Der Mann hat
    wirklich sehr viel zu tun und nicht die Zeit sich über
    alle Details eines Konkurrenztitels auf dem Laufenden
    zu halten.

    Warhammer wird sicher auch ein großartiges Spiel, aber
    ich denke die Spiele bedienen sowieso eine grundlegend
    andere Community und werden sich da nicht groß ins
    Gehege kommen.

  • 18.04.2008 - 08:34 Uhr DeusCide

    Wenn jemand das Rad erfindet frage ich nicht:"wo ist
    das Flugzeug ...?"

  • 17.04.2008 - 20:34 Uhr krabator

    Mir ist das sowas von egal ob hier wieder die negativ
    Seher
    ihre miese Stimmung verbreiten.
    Ich freu mich riesig auf die Neue Welt , dass housing
    und
    Belagerungskämpfe
    Ich sehe jetzt schon wieder eine Heerschar von
    Lowlevel-
    spieler die die taschen voller Holz haben und Türen
    und Tore
    reparieren ( grüsse an alle Ex DAoCler *winke* )

  • 17.04.2008 - 17:53 Uhr Soulbutcher

    laber kein müll compadrés

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