Star Trek Online
"Star Wars: The Old Republic ist keine Konkurrenz"
Onlinewelten: Hello Craig, thank you once again for your time. Let us talk a bit about the launch of Star Trek Online, the current state of the game and your plans for the future.
During late beta-days and even after release there were some concerns about lags and stuff, which have been solved a few days later by adding some new servers. Have you been overwhelmed by the success of Star Trek Online? Has the game attracted more players than you anticipated?
Craig Zinkievich: Yes, we were initially surprised by the number of players we were attracting. While planning for launch, we came up with a prediction of how many people would be playing. Then we tried to over-estimate and plan for even more players than we thought likely, but our calculations were still lower than what ended up happening. We knew Star Trek would attract a lot of attention, it was just hard to predict exactly how many people would be playing.
Onlinewelten: Besides those problems, which seem to be quite normal at the release-days of any MMOG out there, have you been satisfied with the launch of Star Trek Online? Are there any things you could have done better?
Craig Zinkievich: I think there are always things you can do better. If we had known exactly how many people were going to try the game, we would have had all the server space beforehand but overall we were pretty happy with launch.
Onlinewelten: Some of the main critcisim of the press and some players was the lack of content for the klingon faction, especially in terms of PvE. Concerning the fact that the development of Star Trek Online just took like two years – which is quite few in comparison to other MMOGs – wouldn’t it have been better to delay the release of your game for a few month, and add some extra content for the klingons?
Craig Zinkievich: As we announced before launch, we knew that the Klingon faction was initially going to have to primarily be PvP. It would have been nice to have extra time, of course, but I think everyone working on an MMOG feels that way. In our case, we had several different parties involved in the game behind the scenes, and we had to meet specific deadlines because of that. We feel confident in our ability to get more Klingon content out post launch.
Onlinewelten: What are your current plans for Star Trek Online, what's next on the “To Do” list?
Craig Zinkievich: That’s a huge question! There’s a lot on the “to do” list. We have a new content push coming really soon. There’s too much for me to cover quickly, so here’s a link where your readers can see both short and long term things to come in Star Trek Online: http://startrekonline.com/node/1182
Onlinewelten: Do you have any plans for more exploration on ships? After some early feedback you added an accessible bridge during beta for example. What would be about team quarters, an engine room or even an holodeck? Expecially the latter could provide some nice new features to players.
Craig Zinkievich: We do have plans to give players more access to the rest of the ship. I don’t want to say that players can expect this soon, but it is on the list. We definitely want to add more ship interiors.
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