Guild Wars 2
Exklusives Interview mit Guild Wars 2 Lead Designer
The original English interview with Jon Peters, Lead Designer of Guild Wars 2.
OnlineWelten: Whereas two of the three virtue abilities have comparatively powerful effects (burning and health regeneration), the passive benefit of "Courage" seems rather useless. A block occurs only every 30 seconds, and as its procc cannot be controlled by the player, it will rather often block a minor enemy attack instead of a strategically important one. Is there any special twist to this skill making it useful despite these limitations?
Jon Peters: An attack comes in once every few seconds, so blocking an attack every 30 seconds is equivalent to completely ignoring about 7% of all attacks. Courage is in fact a very powerful benefit that shouldn't be taken lightly at all. It can block more basic attacks, but when this ability blocks an attack that might knock you down or cripple you, its worth far outweighs the other virtues. We have found that in general, these virtue effects even out over the course of combat, but that despite it's more random nature, the courage virtue is in fact the most strategic of the three.
OnlineWelten: The guardian seems to be the 'support class' many folks in the community have been waiting for. But with a 'dedicated' support class, how can you achieve the benefits you gained by removing the dedicated healer? Why will "lf monk" not be replaced with "lf guardian"?
Jon Peters: The guardian is certainly a class meant to appeal to players who enjoy a support role, absolutely. That being said, they are in no way a dedicated support class—every effective guardian needs to manage the balance between support and other aspects of combat. We have said there is no dedicated support class in Guild Wars 2, and we stand by this. Every profession can play a support role at times in Guild Wars 2. The important thing is not what role you play, but how you play each role.
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