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Plattformen:
MMOG
Release:
MMOG: 2012
Status:
keine Angabe
Publisher:
NCSoft
Entwickler:
ArenaNet
Genre:
Onlinespiel
USK:
keine Angabe
Offizielle Seite:
guildwars2.com
Fanseite:
gw2.onlinewelten.com
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Sven 'cobra79' Hollunder | 30.06.2010, 19:00 Uhr

Guild Wars 2 - Special
Errungenschaften, Erfolge und Aktivitäten

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You can find more information about activites, achievements and feats by visiting our fansite www.Guild-Wars2.info, where we have published an Interview with Game Designers John Stumme and Curtis Johnson. Keep an eye on the ArenaNet-Blog as well, where tommorow at 19:00 CET everything will be officially confirmed.

Activities
Activities are mini games that take place in cities. They can range from a string of objects that each produce a note when interacted with (allowing players to “play” music collaboratively) to full on mini PvP games such as snowball fights and bar brawls. Activities have no level restrictions and place everyone on an equal footing so that all players can participate.

Achievements
Achievements cover a wide range of player activity and serve as a gauge for what a player has accomplished in the game. They also give players a way to measure their in game accomplishments against those of their friends. Through earning achievements players will be able to unlock titles that they can display beneath their names.

Feats
Feats are pieces of content that reward the player for accomplishing simple combat related tasks each play session. You earn feats for doing things such as killing a certain number of creatures, going on multiple kill streaks and killing multiple types of creatures. Feats reset on a daily basis and are one of the mechanics that we use to help casual players keep pace with more hardcore players (the way rest experience might in other games).

Maps & Travel
Our map travel system remains quick and easy to use. As players explore the world they will unlock waypoints. When a player opens up their map they will see all of the waypoints they’ve unlocked and can instantly travel to any of them for a small fee. In addition we have Asura Gates that allow players to freely travel to places they haven’t yet explored. For instance, a series of Asura Gates connect the main racial cities so players should find it easy to join friends who happen to be playing as a different race.

Personality (formerly called diplomacy)
The personality system allows players who want to roleplay the personality of their character a method for doing so. We measure three major personality categories; ferocity, dignity, and charm. Whenever a character talks to an NPC they may have a chance to say something that corresponds to one of these categories. As they speak to NPC’s the game keeps track of what they’ve said and assigns them a personality based on the mix of responses that they’ve given. For example someone who tends to use both charm and ferocity a lot would have the personality of “scoundrel”. Depending on a character’s personality certain NPC’s in the game will react to them differently and they will also be able to take certain actions that would otherwise have been unavailable. For example a “barbaric” who is trying to get information from someone may have the option to “punch them in the face”.

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Errungenschaften, Erfolge und Aktivitäten Kommentare (5)

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mAjOrPaYnE666

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Friendinvite

01.07.2010, 12:28 Uhr

Oh, wenn man das so liest, moechte man am liebsten die Zeit vorstellen... : (

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Zamzamah

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Friendinvite

01.07.2010, 10:17 Uhr

Das weiß man doch schon:

Ihr haut dann zu dritt auf den Drachen und habt alle 3 die Quest.
Ihr bekommt alle 3 die volle XP und eigenen Loot.

Damit es nicht langweilig wird, gibts ein Anpassungssystem für Spielerstärke:
Je mehr Spieler im Gebiet sind, desto mehr Gegner sind auch da.

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ctkoy

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Friendinvite

01.07.2010, 10:15 Uhr

Das Spiel wird sowas von der Knaller. Allerdings befürchte ich um die dinamischen Events. Es wurde ja gesagt, dass wenn man durch ein Gebiet geht und sieht wie ein Drache unfug verbreitet, man automatisch helfen kann. Hmm interessant aber was ist wenn 3 oder mehrere Leute vorbeilaufen und das sehen. Läuft dann zu jedem eigener NSC? Oder können die erst nacheinander die "Quest" abschliessen? Bin gespannt wie sie es mit mehreren Spielern gleichzeitig umsetzen

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Zamzamah

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Friendinvite

01.07.2010, 10:07 Uhr

Muss das erste mal eventuelle Kritik üben:

Hoffentlich führt das Reisesystem net dazu, dass sich die Welt klein anfühlt, weil man keine langen Laufwege hat...

Sonst ist wieder alles super, vor allem dieses Persönlichkeitssystem und die Minispiele.
Barschlägerein 4tw! :)

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bugmenot

01.07.2010, 09:59 Uhr

Klingt alles sehr gut.

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