Guild Wars 2 - Interview
ArenaNet im Interview - Teil 2
Ree Soesbee: The charr have changed a great deal since the original Guild Wars, and have reestablished their Legions and their original culture. The Flame Legion, led primarily by the shamans who were in charge during the Searing, still exists, but they are reviled by the other Legions.
The dwarves have left the surface of Tyria to hunt Primordus and the destroyers below ground. There is one dwarf active in Tyria, and the players can interact with him, but the others have not been heard from in generations. They have become little more than legend to those races who remained behind.
Onlinewelten: Will all the races have the same or similar classes? How pronounced are the differences between the races?
Eric Flannum: We place no restrictions on professions based on race. We are working hard to ensure that the races feel very different from each other while still allowing an asura warrior to be just as effective as a norn warrior.

Onlinewelten: Is the sylvari’s telepathy going to be of any relevance?
Eric Flannum: Sylvari don’t have telepathy as most people think of it. Instead, they have a racial empathy and feel the emotions of other members of their race in a more abstract way. They aren’t able to communicate to each other directly without actually speaking. This empathic sense will indeed have an effect on the game for sylvari players.
Onlinewelten: Will we find a lot of Utopia in Guild Wars 2?
Eric Flannum: There are certainly some things that made their way from Utopia into Guild Wars 2 but these elements are very different than they were originally conceived. For example, the event system is a feature that had its beginnings in Utopia. Other things did not make it over; for example the Chronomancer will not be making an appearance in Guild Wars 2.

Onlinewelten: Will the gods return some day to Tyria?
Ree Soesbee: The humans still worship their Six Gods with devotion, despite the fact that the gods no longer take an active hand in the destiny of Tyria. Have they truly left? Are they watching, but choosing not to directly answer prayers? These are questions that the people of Divinity’s Reach struggle with on a daily basis. Only the gods themselves know the true answer -- to their questions, and yours.
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Hellraiser
07.11.2009, 19:24 Uhr
Ich freu mich drauf
Tyb3R
11.10.2009, 17:14 Uhr
Es lässt sich glaube ich darüber streiten, ob das ein "richtiger" Itemshop ist. Solange man dort nur seinen Charnamen ändern usw. kann, ist das für mich kein Itemshop.
PinkohnePlan
11.10.2009, 16:13 Uhr
ctkoy
10.10.2009, 10:09 Uhr
ctkoy
10.10.2009, 10:06 Uhr
Falls du es nicht gemerkt hast gibt es schon Item Shop seit dem 1. Guild Wars. Ich nehme an dass in dem 2. sowas ähnliches oder was ganz neues sein wird. Ausserdem verkaufen sie die Spiele für (ca.) 40 € wie die Vorgänger und da die Serie viele Fans hat werden es bestimmt viele kaufen. Von daher können sie es sich leicht leisten neue Addons zu machen und gleichzeitig vom Gewinn zu profetieren. Ich finde ArenaNET einfach nett weil sie zuerst an Spieler denken und nicht an ihre Geldbeutel. Echt selten heutzutage. Ich weiss nur 1 ich werde seit dem 1. Tag dabei sein :)
Driman
10.10.2009, 08:25 Uhr
opaser
10.10.2009, 00:01 Uhr
inerhalb von 250jahren kann viel passieren andererseit wird sich nicht gleich dass gnaze weltbild ändern.
Guildmaster89
09.10.2009, 20:32 Uhr