Guild Wars 2 - Interview
ArenaNet im Interview - Teil 2
Eric Flannum: The charr we see at the end of the trailer is a member of the Flame Legion and is using a skill that players don’t have access to. That being said, players will have access to skills that are just as flashy as the one he’s using.
Onlinewelten: There are considerable concerns that firearms do not fit into a fantasy setting. Didn’t you have any qualms?
Eric Flannum: This reaction is actually something that we were a bit surprised by. The world of Guild Wars has a tradition of using “black powder,” from the powder kegs used to blow open doors in Prophecies to the fireworks and giant turtle cannons in Factions. We thought it was a natural evolution over the course of 250 years for our races to advance their technology. This was especially true of the charr, who have pioneered the use of technology since they have given up on the notion of gods and consider the use of magic to be a sign of weakness.

Onlinewelten: Players will be able to explore underwater territory. Do you have plans for special underwater dungeons?
Eric Flannum: Almost all of our dungeons have some underwater areas and a couple of them do indeed have significant amounts of underwater exploration. We generally regard underwater exploration as another tool to help us make varied and interesting environments, so we use it whenever it seems appropriate based on the setting and situation.
Onlinewelten: Are specific skills or techniques a prerequisite to play underwater?
Eric Flannum: There is a consumable item that allows players to breathe underwater. It lasts a long period of time and is very easy to acquire. We did this because we wanted underwater exploration to be a very easy, accessible option for all players.

Onlinewelten: How vast will Tyria be in Guild Wars 2? How about the distances between the locations?
Eric Flannum: Tyria in Guild Wars 2 covers a significantly larger area than in Guild Wars, and at the same time contains much more playable space in each area. The world of Guild Wars 2 will not only be by the largest world we’ve created thus far, but will also be much more densely packed with interesting things to do and see. As far as distances between locations go, our maps are much larger than they were in the original Guild Wars, and players will be able to travel a long distance between zone boundaries.
Mehr zu Guild Wars 2:
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News: Presse-Einladungen zur Beta mit Berichtsstopp bis 20. Februar (178 News insgesamt)





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Hellraiser
07.11.2009, 19:24 Uhr
Ich freu mich drauf
Tyb3R
11.10.2009, 17:14 Uhr
Es lässt sich glaube ich darüber streiten, ob das ein "richtiger" Itemshop ist. Solange man dort nur seinen Charnamen ändern usw. kann, ist das für mich kein Itemshop.
PinkohnePlan
11.10.2009, 16:13 Uhr
ctkoy
10.10.2009, 10:09 Uhr
ctkoy
10.10.2009, 10:06 Uhr
Falls du es nicht gemerkt hast gibt es schon Item Shop seit dem 1. Guild Wars. Ich nehme an dass in dem 2. sowas ähnliches oder was ganz neues sein wird. Ausserdem verkaufen sie die Spiele für (ca.) 40 € wie die Vorgänger und da die Serie viele Fans hat werden es bestimmt viele kaufen. Von daher können sie es sich leicht leisten neue Addons zu machen und gleichzeitig vom Gewinn zu profetieren. Ich finde ArenaNET einfach nett weil sie zuerst an Spieler denken und nicht an ihre Geldbeutel. Echt selten heutzutage. Ich weiss nur 1 ich werde seit dem 1. Tag dabei sein :)
Driman
10.10.2009, 08:25 Uhr
opaser
10.10.2009, 00:01 Uhr
inerhalb von 250jahren kann viel passieren andererseit wird sich nicht gleich dass gnaze weltbild ändern.
Guildmaster89
09.10.2009, 20:32 Uhr