Guild Wars 2 - Interview
ArenaNet im Interview - Teil 1
Eric Flannum: The season that their sylvari character correlates to is very relevant to the player. We don’t grant the character anything that is power-related, but their season is one of the many things that differentiate one characters personal story from another’s.
Onlinewelten: Do you plan something similar for other races?
Eric Flannum: Each race has a number of factors that will change their personal story. Some of the things that are equivalent to sylvari seasons include a human’s racial heritage, a norn’s animal totem of choice, a charr’s legion affiliation, and an asura’s college.
Onlinewelten: The asura changed their appearance considerably between Eye of the North and the Guild Wars 2 trailer? Why is that?
Eric Flannum: We don’t really view it as a change in appearance. We updated the look of all of our races to fit with our new art style as well as our new engine technology. That being said, fans have only seen a small amount of the variation that is available for asura PCs as far as looks go. We’re confident that every asura fan will find a face that they would be proud to call their own.
Onlinewelten: Are the kodan just another form of the norn or a species of their own? They seem to be living on an iceberg with sails. Does that mean that their city is constantly changing position?
Ree Soesbee: Kodan are not norn. Kodan are not shapechangers; the form you see is their sole physical form. Some scholars hypothesize that the two races may share a common history, but they are not at all the same race.
The great kodan sanctuaries, their cities, are mobile. However, with the rise of the dragon Jormag in the far north, their Sanctuaries have been pushed out of the massive ice seas and into the shallow bays and harbors that border the Shiverpeaks. They cannot return to the arctic oceans, for fear that the dragon will destroy them utterly.

Onlinewelten: We have seen news that norn can transform into ravens. Will players be able to fly?
Eric Flannum: Players will not be able to fly in Guild Wars 2. When we were looking at new places to take Guild Wars 2 we decided pretty early on that we wanted to tackle the underwater exploration aspect both because we thought we could make it really visually appealing and do it in a way that was a lot more accessible than it usually is in other games. Underwater exploration adds a lot of playable space to our world that we need to populate as well as providing us with a lot of technical and artistic hurdles to overcome. Because of this we thought it was prudent to only take on the underwater exploration.
As for the second part of the question, norn do not transform into ravens so much as a half norn/half raven form. Unfortunately for the norn (and fortunately for everyone else), they are not able to fly in this form.
Mehr zu Guild Wars 2:
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News: Impressionen von einer neuen PvP-Karte *Update: Noch mehr Screenshots* (177 News insgesamt)





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cobra79
09.10.2009, 15:08 Uhr
http://www.onlinewelten.com/games/articles/interviews/4
666-guild-wars-2-arenanet-im-interview-teil-2/
Basert
07.10.2009, 10:45 Uhr
Her mit Teil 2 Sven aber dallie xD
grizu
06.10.2009, 12:57 Uhr
Zamzamah
06.10.2009, 12:51 Uhr
cobra79
06.10.2009, 12:26 Uhr
Zamzamah
06.10.2009, 11:51 Uhr
Fiese Strategie, um die Leser zu behalten, argh >.<
Leider rücken sie noch immer nicht mit Infos zum Gameplay raus. Werden wohl tatsächlich bis 2010 warten müssen...