Final Fantasy XI
Final Fantasy XI - Interview mit der FFXI-Crew
Unsere Community hatte die Möglichkeit den Entwicklern von Final Fantasy XI ein paar Fragen zu stellen. Viele Dank an dieser Stelle an Square Enix für die wirklich schnelle Bearbeitung.
1.Thank you for this interview. Please introduce yourself.
Hiromichi Tanaka - Producer/ Executive Producer
Nobuaki Komoto - Director/ Scenario & Events Planners
Akihiko Matsui - Chief Battle Data Planner
Atsushi Okada - Monster AI
Yusuke Kigoshi - Scenario & Events Planners/ Ballista & Conquests
Toshio Murouchi - European Online Producer
2.How many users Worldwide are playing FFXI now?
There are over 500,000 subscribers world wide. Also the number of active FINAL FANTASY XI (FFXI) characters total over 1.6 million, so on average, each player has 3 characters.
3.What kind of Servers are you using in background?
Each FFXI world has about 20 multi-core processor front-end machines (Solaris OS). As we now have 32 live worlds, there’re totally over 640 servers. In addition to those servers, there’re huge backend servers including DB servers, file servers, and log servers as well as billing servers, PlayOnline type servers, and monitoring facilities, using large-scaled data centre.
4.The FFXI Graphical Engine is now 3 years old. Will you update the engine for PC users after the release of Xbox360?
We keep upgrading not only the graphic engine, but also all program systems. However, we’re very careful to keep compatibility with the required environment going back to 3 years ago. As our policy, as long as it is the same title, we don’t want to force existing players to upgrade their environment such as purchasing new high-end machines. We will keep working hard to improve and expand the game’s quality as much as possible, but we’re very careful to choose what to do regarding upgrading at the same time, as this might affect our development speed sometimes. Until now, we’ve improved our engine to accept wide-screen displays, 3D display function, options for upper spec PCs on the Windows version. But currently we do not have any plans to use next-generation technologies which may require re-creating all graphic data. If we chose to do this with FFXI, it would take a few years to complete upgrading. So we’ve decided to use our development powers to create a new, next-generation MMORPG. Until then, we will keep having version-updates and expansion packs for FFXI as we’ve always done.