• GameStar-Network

Counter-Strike: Global Offensive

Counter-Strike: Global Offensive - Beta Client wird genutzt

Umfangreiche Patches zu CS:GO werden nun von Valve getestet, bevor sie veröffentlicht werden.

von  • 

Viele Spiele nutzen bereits das Beta-Feature von Steam und lassen ihre Spieler umfangreich an kommenden Änderungen teilhaben. Für Counter-Strike: Global Offensive verließ Valve sich oft auf das eigene Bauchgefühl, beginnt jedoch nun mit Patch 1.35.4.7rc eine Testphase vor dem Aufspielen des eigentlichen Updates einzuführen.

Das neue Update erschien nach drei Wochen ohne jegliche Kommunikation des Entwicklers und kann ganz einfach über Steam ausprobiert werden. Dazu navigiert ihr erst in eure Bibliothek, dann zu Counter-Strike: Global Offensive, von dort aus macht ihr einen Rechtsklick auf das Spiel, geht in die Eigenschaften und wählt den Patch unter dem Reiter »Beta« aus. Einen eigenständigen Beta-Client wie bei Dota 2 gibt es noch nicht, wäre jedoch in Zukunft denkbar.

Die Patch Notes des neuen Updates fallen dementsprechend umfangreich aus und nehmen große Veränderungen an dne Animationen des Spiels vor. Dadurch sollen Treffer eher dort landen, wo man sie erwartet und der Unterschied zwischen dem was serverseitig und clientseitig passiert, reduziert werden.

CS:GO Patch Notes 1.35.4.7rc


[Gameplay]

  • The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.

  • When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.

  • If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.

  • Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.

  • The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.

  • First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation.

  • Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.


[Misc]

  • Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)

  • Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.

WEITERE NEWS

Counter-Strike: Global Offensive
Neue Sounds für AK-47 und M4A1-S

Im neusten Patch zu Counter-Strike: Global Offensive verändert Valve die Sounds vieler beliebter Waffen. Counter-Strike: Global Offensive: Neue Sounds für AK-47 und M4A1-S

KOMMENTAR SCHREIBEN

  

ALLE NEWS ZUM SPIEL

HIGHLIGHTS