Camelot Unchained - Interview mit Mark Jacobs zum Kickstarter-MMO
OnlineWelten: Hey Mark, you are probably in a lot of stress right now?
Mark Jacobs: Very stressful but we just passed $1M so I’m a little less stressed.
OnlineWelten: Are you happy how the Kickstarter-Campaign is working out?
Mark Jacobs: Very happy. The response from our backers has been outstanding. While I wish we had a few thousand more of them right now, their dedication to the game, the feedback from the comment section and their overall support has been amazing. We are already building an exceptional community for Camelot Unchained through this Kickstarter. From the day the Kickstarter launched, we have already been interacting with our backers, listening to their feedback, engaging in debate and building those ties that will make the Camelot Unchained community so special. As a matter of fact, our community is so exceptionally active, helpful and friendly that our “comments” section has more comments than even some games that have successfully funded and we are only in our second week. Imagine where we will be next month!
OnlineWelten: You have a lot of concept arts at the moment, but there are no screens or in-game footage. You need backers with a lot of faith in the project, don’t you? Are you going to show some in-game footage before the campaign ends?
Mark Jacobs: Many, but not all, game-based Kickstarters don’t have true in-game footage for display. Some use tech demos, possible engines, etc. We have shown one tech demo and one early in-house engine build. On April 10th, we showed them another build of the engine that shows over 500 fully rendered (12K triangles) models running around in an sparse environment that maintains over 50 FPS. That’s a good start! Also, because we know that we are asking for a lot, I’m also putting in $2M of my own money and an additional $1M from other investors if the project funds.
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