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Anarchy Online - Rubi-Ka im neuen Glanz: Exklusives Video und Interview zum Grafik-Update

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Onlinewelten, Anja Gellesch: Hello Fia, thank you very much for your time. Could you please introduce yourself to our readers? Since when are you in charge for Anarchy Online as Game Director? What have you done before?

Fia Tjernberg, Game Director: Hello, and thank you for showing interest in Anarchy Online! I started as Game Director in January this year (2012), but I'm old news to the development team and the players. I've worked on a couple of other Funcom products as well, but AO is where my heart lies.

I was first brought on as a game designer at a time where almost the whole AO development team was new like me, most of them people with remarkable talent hired directly from the player community. We were first put to use making the booster pack known as Legacy of the Xan, where I designed alien monsters and wrote the storyline. Since then I've been working on various updates in the game, for example designing the daily missions – we now have over a hundred unique missions given throughout all the levels.

I've worked with this team for almost four years now, with a couple of recent additions, and I know why they get up in the morning and it's not because Funcom serve the best coffee in town. It's because we believe in the future of Anarchy Online, and we think that you will enjoy it too if you aren't already.

We have introduced several expansions and many content updates since launch, and I am now proud to present a new beginning – the first real video to reveal in game footage from our new graphics engine.

As we get closer to releasing a beta client you will see more videos, possibly a before-and-after shot, and I will have a hard time not accidentally leaking the .exe before it's ready from an anonymous email address hosted somewhere in north of Sweden because I am very excited to give this to you.

Exklusive video of the new Anarchy Online graphics engine

Onlinewelten, Anja Gellesch: Your team is working on a graphic update for the 10 year old MMORPG. Can you tell us a bit about the motives behind the move? Why bother? I mean, the game launched in 2001 and I can imagine that such a move entails a lot of work.

Fia Tjernberg, Game Director: The visual style of AO is very unique, with a sort of post-modern spin on science fiction and it contains a great deal of humor and warmth. This doesn’t necessarily shine through to a new player who might be used to a certain graphical standard though, so the engine upgrade will bring to AO the same core rendering technology as the other Dreamworld projects at Funcom (Age of Conan, The Secret World).

This is very exciting to us because both AoC and its expansion have won numerous awards for their graphics, so we couldn't have picked a better engine to go with for graphical quality. Now of course this will not automatically turn Anarchy Online into AoC, but the team gets to upgrade the game's art assets to make use of the new engine features so we will see great improvements nonetheless.

I am actually very surprised that the science fiction genre hasn't been more successful than it has been, but I think part of what makes Anarchy Online so unique is that it's not a perfect utopian world with shiny blue walls restricting you from going places you can get hurt, but instead this post-war era where nothing is a certainty, and you can go anywhere you like – you just have to use your smarts, it's something we can actually relate to.

Onlinewelten, Anja Gellesch: When did the team start developing the new engine? How long have you been working on the graphic update in general? Can you tell us a bit about the development process?

Fia Tjernberg, Game Director: We began creating a new Ogre based graphics engine a couple of years ago as an exploratory project, and the same year I joined Funcom, 2008, they offered us to use the Dreamworld engine that was being in development by Funcom at the time, and we decided to start fresh.

We definitely pay a much lower cost due to the benefit of a company-wide technology team, and all the expertise and knowledge we can draw on from the other projects. So in this sense we use the Dreamworld technology as in-house middle-ware, which allows the Anarchy Online core development team to focus on just the game.

The Dreamworld engine has been re-worked to support AO specific features, but more importantly we've had the chance to re-work most of our art assets to fit today's standard. We've re-modeled all the character heads in the game, going from a puny ~200 poly count per head to more respectable meshes of ~2000 polys, allowing for all those nice features like normal mapping and specular mapping to happen. There are 362 unique heads in AO, so that was quite a large task, but the result is simply breathtaking.

The artists are also polishing the characters bodies, plus making all new rocks and trees. The quality of our outdoor environments is drastically improving with this, specifically when it comes hand in hand with dynamic shadows and grass that moves as your character walks through it, and we are currently working on improving the cities in a similar fashion.

Onlinewelten, Anja Gellesch: When are you planning to switch from the old engine to the new one? Do you have a timeframe for the release?

Fia Tjernberg, Game Director: The release date has not yet been made official, although we are aiming at first releasing a public beta. Once we're ready to switch over for real, we will continue to support both clients for a transitional period, to give people time to migrate to the new engine. During this period, the existing engine will still be available as a fallback in case we need to fix issues we can only find when we release the engine into the wild.


Anarchy Online
Anarchy Online feiert das 12. Jubiläum

Anarchy Online feiert Geburtstag. Funcom startete zum 12. Jubiläum einige Events und lädt zum Feiern... Anarchy Online: Anarchy Online feiert das 12. Jubiläum






03.04.2012, 21:57 Uhr

Find AO ja geil. Hab meinen Account bei AO 2002 erstellt, es lange gespielt und regelmäßig wieder reingeschaut.
Aber dieses gesabbel über die neue Engine die schon seit über 5 Jahren kommen soll wird langsam langweilig.
Viel bla bla und Sie ist noch immer nicht da.

Davon abgesehen kostet AO fast 18 EUR im Monat.
SWTOR kostet 13 Eur oder so.

sorry funcom ich mag euch ja echt gerne aber das ist echt ne Frecheit.
Das mit dem gesabbel über die engine genauso wie dieser total annormale monatliche preis.

echt heftig. so kann man die leute auch vergraulen.
selbst alte fans wie mich. *KOTZ*

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28.03.2012, 17:07 Uhr

Ich wünschte mehr MMO-Entwickler/Publisher wären wie Funcom. :( Sie machen ihre MMOs nicht gleich dirht nur weil sie die Rekordgewinne nicht erreichen. Hauptsache die Kosten werden gedeckt + einen Gewinn. So eine Bescheidenheit würde NCSoft auch gut tun, dann gäbe es Auto Assault und Tabula Rasa sicher noch.

Ich finde es toll dass dieses alte Spiel immer noch existiert. Wenn ich so die alten Screenshots so anschaue dann denke ich dass dieses Grafik-Update dem Spiel sicher gut tut. Werde sicher mal vorbeischauen. Bin nähnlich ein SciFiction-Fan

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28.03.2012, 12:34 Uhr

Ich finde, dass sich Funcom im Gegensatz zu seinen anderen Titeln, wo dickes Geld dranhängt, eigentlich ganz gut um AO kümmert. Klar, es dauert alles ewig lange, aber das AO-Team besteht auch nur noch aus knapp 10 Leuten. Dafür wird aber auch auf Community-Wünsche eingegangen.
Meiner Meinung nach ist das einzige, was „kaputt gepatcht” wurde, der Schwierigkeitsgrad. Der wurde, was das bekommen von XP angeht, extrem gesenkt. Bis 2008 braucht man noch Jahre, wenn man nicht jeden Tag 10 Stunden gespielt hat, um alle Endlevel + Equipment zu bekommen, heute geht das in 3 bis 6 Monaten. Aber das ist wohl dem kurzen Lifecycle geschuldet, den MMOs heuzutage haben.
In anderen Worten: Das Spiel ist wesentlich leichter geworden. Allerdings immer noch einige Stufen härter als WoW & Co. :)

Zitat von Sish

Sish schrieb:

"Gibt es ein Leben nach dem Desolator?" ein Keeper, Anarchy Online ;)

Für 'nen Fr00b: Nein. Für alle anderen: Oooh ja! ;)

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28.03.2012, 08:20 Uhr

"Gibt es ein Leben nach dem Desolator?" ein Keeper, Anarchy Online ;)

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28.03.2012, 07:22 Uhr

Zitat von Valve

Valve schrieb:

es gibt bessere engines, aber es gibt nur ein AO!
die leute werden mit dem update wiederkommen!

Bestimmt wird aber noch ein weiteres Jahr vergehen, bis man auch nur ein weiteres Video des Pre-Alpha-Stadiums zu sehen bekommt, fürchte ich.

FC behandelt AO schon seit Jahren eher stiefmütterlich. Schade schade. Mein Fixer liegt auch im Cryo-Tiefschlaf und wartet auf sonnigere Zeiten...

Angekündigt war die neue Engine wann, 2008 oder so? ;)

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Anarchy Online - Neue Rendering-Engine: Closed Beta startet - Anmeldeseite verfügbar

Neue Rendering-Engine: Closed Beta startet - Anmeldeseite verfügbar

Funcom veröffentlichte einen neuen Statusbericht zum MMORPG Anarchy Online und gibt darin den S...